UI Progress Bar
Horizontal progress percentage visualizer for health bars, loading indicators, and gauges.
Type: UIProgressBarNode · Category: UI & Interface · Also found as: uiprogressbar
Properties
Section titled “Properties”| Property | Type | Default | Description |
|---|---|---|---|
size |
vec2 | (360, 22) |
Width and height (px). Range 4 to 1280. |
label |
string | "Progress" |
Caption shown next to the control. |
value |
number | 0.5 |
Progress (between min and max). Range 0 to 100. |
minValue |
number | 0 |
Lowest value. Range 0 to 100. |
maxValue |
number | 1 |
Highest value. Range 1 to 1000. |
fillColor |
color | #10b981ff |
Colour of the filled part. |
direction |
enum: Horizontal, Vertical |
Horizontal |
Direction the bar fills. |
showText |
boolean | true |
Show the percentage. |
Plus the common properties every node has.
Lua methods
Section titled “Lua methods”Call them on the node (self.node in its script, or self.node:get_node("path")). Every node also has the Node methods.
UIProgressBarNode:get_property(path)
Section titled “UIProgressBarNode:get_property(path)”Reads an Inspector property by its path (vectors and colours as tables); “script.
local value = self.node:get_property("size")pathUIProgressBarNodeProperty|string
Returns any
UIProgressBarNode:set_property(path, value, y)
Section titled “UIProgressBarNode:set_property(path, value, y)”Sets an Inspector property by its path: vectors as {x, y} or x, y; colours as {r, g, b[, a]} 0..1 or “#rrggbb[aa]”; enums by name; “script.
self.node:set_property("size", 100, 50)pathUIProgressBarNodeProperty|stringvalueanyy?number
In a scene file
Section titled “In a scene file”{ "type": "UIProgressBarNode", "name": "UIProgressBar", "position": [ 0, 0 ], "properties": { "size": [ 360, 22 ], "label": "Progress", "value": 0.5 }}