Installation
Rayzr is one download: the editor, with everything it needs to run and export games inside it (the game runners for every platform, the Lua language server, the templates). You don’t need a compiler or any other tools.
Download
Section titled “Download”Get the latest version from the download page (or GitHub Releases):
| Platform | File |
|---|---|
| macOS (Apple silicon) | rayzr-editor-<version>-macos.dmg |
| Windows (x64) | rayzr-editor-<version>-windows.zip |
| Linux (x64) | rayzr-editor-<version>-linux-x86_64.AppImage, -amd64.deb or .tar.gz |
Each release lists the SHA-256 checksum of every file (SHA256SUMS.txt).
- Open the
.dmgand drag Rayzr Editor to Applications. - The first time, right-click the app and choose Open (builds that aren’t notarized yet show a warning otherwise), then Open again.
Windows
Section titled “Windows”- Extract the
.zipanywhere (for exampleC:\Games\Rayzr). - Run
rayzr-editor.exe. If SmartScreen warns about an unknown publisher, choose More info > Run anyway.
- AppImage:
chmod +x rayzr-editor-*.AppImage, then run it. - Debian / Ubuntu:
sudo apt install ./rayzr-editor-*-amd64.deb, then start Rayzr Editor from your applications menu. - Any distribution: extract the
.tar.gzand runrayzr-editorinside.
Updates
Section titled “Updates”The editor checks for a newer version when it starts and shows it in the status bar. Release builds offer releases; development builds also offer newer development builds (one is published for every change merged into the engine).
Your first game walks you from the Welcome window to a game you changed yourself.
