UI Knob
Rotary value control.
Type: UIKnobNode · Category: UI & Interface · Also found as: uiknob
Properties
Section titled “Properties”| Property | Type | Default | Description |
|---|---|---|---|
size |
vec2 | (64, 80) |
Width and height (px). Range 4 to 1280. |
label |
string | "Volume" |
Caption shown next to the control. |
value |
number | 50 |
Current value (between min and max). Range 0 to 100. |
minValue |
number | 0 |
Lowest value. Range 0 to 100. |
maxValue |
number | 100 |
Highest value. Range 1 to 1000. |
defaultValue |
number | 50 |
Value restored by reset (double-click). |
Plus the common properties every node has.
Lua methods
Section titled “Lua methods”Call them on the node (self.node in its script, or self.node:get_node("path")). Every node also has the Node methods.
UIKnobNode:connect(event, handler)
Section titled “UIKnobNode:connect(event, handler)”Connects a handler to one of this node’s events: value_changed (The value changed); the tree events; custom ones.
self.node:connect("value_changed", function(value, source) Log.info("value_changed") end)eventUIKnobNodeEvent|stringhandlerfun(value:any, source: UIKnobNode)
Returns integer id Connection id for disconnect
UIKnobNode:get_property(path)
Section titled “UIKnobNode:get_property(path)”Reads an Inspector property by its path (vectors and colours as tables); “script.
local value = self.node:get_property("size")pathUIKnobNodeProperty|string
Returns any
UIKnobNode:set_property(path, value, y)
Section titled “UIKnobNode:set_property(path, value, y)”Sets an Inspector property by its path: vectors as {x, y} or x, y; colours as {r, g, b[, a]} 0..1 or “#rrggbb[aa]”; enums by name; “script.
self.node:set_property("size", 100, 50)pathUIKnobNodeProperty|stringvalueanyy?number
In a scene file
Section titled “In a scene file”{ "type": "UIKnobNode", "name": "UIKnob", "position": [ 0, 0 ], "properties": { "size": [ 64, 80 ], "label": "Volume", "value": 50 }}