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The editor is one download with everything inside: the game runners for every platform (any editor exports macOS, Windows, Linux and web games), the Lua language server and the templates.

Latest development build: 0.1.0-dev.260 2026-10-26

All builds

The site keeps the three newest releases and the latest development build. Older ones are on GitHub.

Development build 0.1.0-dev.260 Development build 2026-10-26
FileSizeSHA-256
macOS (Apple silicon)
rayzr-editor-0.1.0-dev.260-macos.dmg
39.1 MBc9a4a529f7426b7a…
Windows (x64)
rayzr-editor-0.1.0-dev.260-windows.zip
32.9 MB0f22b40b580f571e…
Debian / Ubuntu (x64)
rayzr-editor-0.1.0-dev.260-linux-amd64.deb
22.6 MBb4cad81f0087df72…
Linux AppImage (x64)
rayzr-editor-0.1.0-dev.260-linux-x86_64.AppImage
32.1 MB7c6dc82c033053a3…
Linux tarball (x64)
rayzr-editor-0.1.0-dev.260-linux.tar.gz
33.2 MB0f3da6073d3202ac…
SHA-256 checksums
SHA256SUMS.txt
1660d749de0dd030…
  • macOS: open the .dmg and drag Rayzr Editor to Applications. The first time, right-click it and choose Open.
  • Windows: extract the .zip and run rayzr-editor.exe. If SmartScreen warns, choose More info > Run anyway.
  • Linux: make the AppImage executable (chmod +x) and run it, or install the .deb with sudo apt install ./rayzr-editor-*.deb.

The installation guide has the details, and Your first game is the next step.

Each build has a SHA256SUMS.txt. Compare it with your file: shasum -a 256 <file> (macOS, Linux) or certutil -hashfile <file> SHA256 (Windows).